Play Video
3D & Motion
Animation using Niagara Particles, Motion Design Tool, Physics and Sequencer on Unreal Engine 5.4

Playful Connections

Animation using Niagara Particles, Motion Design Tool, Physics and Sequencer on Unreal Engine 5.4

Polarity

Animation using Niagara Particles, Motion Design Tool, Physics and Sequencer on Unreal Engine 5.4

When Bell Resonates

Data Prep on Blender and Scene Building, Lighting, Texturing and Animation on Unreal Engine 5.5

Real-time
Cinematics

Scene Building, Lighting, Texturing and Animation on Unreal Engine 5.3 and Blueprint to playback presentation

Beyond
Worlds

Fluid Simulation and Chaos Destruction including Scene Building, Lighting, Texturing and Animation in Unreal Engine 5.3

VFX & Simulation

Different Animation Scene created with Cinema4d, Unreal Engine, Houdini and Unity and composite in After Effects

Never Give Up!

Proposal for Video Mapping Scene using Photoshop and After Effects. Rendered a few Still Images using Blender and Unreal Engine.

Lille PM
Competition Proposal

Touchup of a building and a couple of models created on Cinema4d and the whole scene was created on Unity and finally build as a WebGL to play on the web

Virtual
Bandung

Created Scenes, Lighting, Texturing and Animation on Unreal Engine 4.27 and Cinema4d.

Hako

4 different title animation - each one was created with Ciname4d, Unreal Engine, Unity and After Effects.

Hikari no Rakugaki

Created Scenes, Lighting, Texturing and Animation on Unreal Engine 5.2. Metahuman was created from a character from Daz3d. Dress was simulated with Marvelous Designer.

Into The
Woods

First reel created using scenes and animation build in Cinema4d, Unreal Engine, Photoshop and After Effects

Reel 2021

Interactive
Interactive Experiments using LED Strips, Touchboard, Webcamera, Projector and Unity

Interactive
Experiments

Mobile App that uses the camera and flashlight of the Ansroid phone to interact with the push of a soft object

Cuddly: Enchant Your Soft Toy
With a Mobile Phone

About

Projection Mapping, Storytelling, Motion Design, 3D Animation & VFX, Virtual Production,Interactive Installations

I am an interactive and real time visual designer with a background in app and game development, working across 3D, animation, and visual systems. My work sits at the intersection of design and technology, where I explore how light, motion, and space come together to create immersive and engaging experiences. My background includes real time and interactive work across teamLab, the Projection Mapping Association of Japan, and Accenture. I am particularly drawn to building visual worlds that feel alive, creating environments that invite people to explore, pause, and connect. Whether through projection mapping, real time environments, or interactive media, I focus on shaping moments that balance atmosphere, rhythm, and storytelling. My practice combines technical workflows with a strong visual sensibility, developed through both experimentation and professional work. I am always learning and refining how to translate ideas into dynamic visual experiences.

If something resonates, or if you would like to collaborate, feel free to reach out.

Skills
Unreal
Blender
Cinema4d
Unity
Houdini
After Effects
Premier
Photoshop