Automotive

A series of realtime automotive studies that developed from guided learning and reference-led experiments into an original cinematic reel.

Format
Realtime cinematic rendering
Process
Guided studies, self-directed recreations, original reel
Tools
Unreal Engine

01

Learning through tutorials

The Double Jump Academy course provided a technical workflow for vehicle movement, camera tracking, cinematic lighting and environments. The complete studies were produced hands-on, then finished with original editing choices, music and sound effects.

Red sports car driving through a wooded landscape
Tutorial-led studyMotion and tracking
Dark sports cars in a dramatic concrete garage
Tutorial-led studyLow-key lighting
White sports car beside a rocky architectural landscape
Tutorial-led studyEnvironment and composition

02

Rebuilding from references

The next studies were created independently using automotive films and images as visual references. Instead of following a fixed workflow, each scene became an exercise in reconstructing atmosphere through original choices in lighting, composition, colour and camera placement.

Yellow sports car in a warm architectural environment
Self-directed reference studyWarm studio light
White sports car against graphic blue and red lines
Self-directed reference studyGraphic composition
Silver sports car in a warmly lit night setting
Self-directed reference studyNight atmosphere

03

Creating the Automotive Reel

The final reel brought the earlier studies into one self-directed sequence. Lighting, atmosphere and camera movement shift between quiet reveal shots and faster driving scenes, while editing, music and sound effects shape its rhythm and sense of speed.

Process films

Double Jump Academy course studies

Tutorial-led study

Racing in the Tunnel

Tutorial-led study

In the Garage

Tutorial-led study

Reveal tutorial study

Self-directed reference study

Self-directed reference study

Reveal study

Skills developed