About me
I create visual experiences to spark curiosity and joy.
I work across motion, real-time media, projection mapping and interactive environments, bringing design, creativity and technology together to turn ideas into experiences.
Why I create
I have always loved beautiful visuals, but what stays with me most is hearing how an experience made someone feel curious, fascinated or simply happy. Seeing those reactions around teamLab installations and projection-mapping events made me want to create work that could offer others the same feeling.
My path has moved from app and game development into projection mapping, 3D, real-time media and interaction. Today, I want to help bring ideas to life by bridging design, creativity and technology, making work that I enjoy creating and that others want to see, explore or take part in.
Experience
Independent practice included overlapping collaborations.
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May 2023 to present
Accenture
Digital Twin / Unreal Generalist
Real-time work across digital twins, training films and interactive navigation using Unreal Engine and Blender. Current projects increasingly include TouchDesigner and collaborations around immersive experiences.
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Dec 2017 to Apr 2023
Independent practice
Creative technology & 3D
Independent 3D environments, animation, VJ loops and VR video developed alongside a growing self-directed practice in real-time and immersive media.
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Dec 2018 to Feb 2022
Projection Mapping Association of Japan
Creative Technologist / 3D Artist · International Relations
Joined after attending projection-mapping workshops. Combined international coordination, research and editorial work with projection content, artist reels and early interactive experiments.
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Jan 2018 to Jul 2019
Morphus
Unity Developer & Designer
Unity development and design for an early-stage product, extending my experience beyond mobile apps while working closely with a small startup community.
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Apr 2014 to Sep 2017
teamLab
Mobile & Game Developer
Developed mobile and game experiences, including playful character-led applications. Working close to interactive content first sparked the wish to move from software development toward more visual and spatial work.
Skills & expertise
- Concept Development
- Visual Storytelling
- Motion Design
- Audiovisual Editing
- 3D Environment Design
- Real-time Visuals
- Projection Mapping
- Interactive Media
- Immersive Experiences
- Creative Technology
Tools
- Unreal Engine
- TouchDesigner
- Blender
- Houdini
- Photoshop
- After Effects
- Premiere Pro
- Unity
- HTML / CSS / JS
Tools serve the idea, from visual exploration to real-time interaction.
Learning path
Keio University · KMD
Master’s in Media Design
Design thinking and interactive research, including Cuddly, exhibited at SIGGRAPH Asia 2013.
University of Nottingham
B.Eng. Mechatronics Engineering · 2008 to 2011
Continuing exploration
Immersive Design Academy (2023 to 2024), Unreal Engine Animation Bootcamp (2023) and a 3DCG short course at Pixl Visn (2022).
Languages
- English · native
- Japanese · fluent
- German · intermediate
Let’s connect
Open to new ideas and meaningful collaborations.